オフラインリアルタイムどう書くE06 Ruby で解く
問題はこちら:
コードは末尾に。
感想
第一感
ルールがしっかりしてるので適当にclass作って適当に殴ってればなんとかなりそうだなって印象。
テストケースの分量みてもナイーブな実装で特に問題なさげ。
というわけでホゲモンとトレーナーを作ってバトらせればいいかなって感じ。
実装
実際にその通りで問題なかった。 combination / each_sliceあたりがやっぱ便利だった
バグらせたのは2点。
- コピペミスで対戦相手の勝利点が1じゃなくて2増えてしまった
- sortするときにbreakするのを忘れた
心残り
- テストコードが雑
- 光り輝くグローバル変数
- RGBのあたりはmod3とかで回すと簡単になる気がした
- battle_withが引数を変更するのでなかなかびっくりさせられる
- battleをさせる別クラスが必要だった
- ソートがもうちょっとエレガントにできるみたい
- 勝数をマイナスにする
- 勝数 * 100 - idとかにするとか
コード
require 'tapp' class Monster attr_accessor :level attr_accessor :type attr_accessor :hp def initialize(l, t) @level = l.to_i @type = t @hp = @level end def recover @hp = @level end def dead? @hp <= 0 end def battle_with(other) until dead? || other.dead? damage = damage_with(other) if level == other.level other.hp -= damage.first @hp -= damage.last elsif level > other.level other.hp -= damage.first break if other.dead? @hp -= damage.last else @hp -= damage.last break if dead? other.hp -= damage.first end end end def damage_with(other) return [2, 2] if type == other.type case type when "R" other.type == "G" ? [4, 1] : [1, 4] when "G" other.type == "B" ? [4, 1] : [1, 4] when "B" other.type == "R" ? [4, 1] : [1, 4] end end def to_s "#{hp}/#{level} #{type}" end end class Player attr_accessor :id attr_accessor :monsters attr_accessor :count def initialize(id, str) @id = id @count = 0 @monsters = str.split('').each_slice(2).map { |a, b| Monster.new(a, b) } end def to_s puts "player#{id} #{count}win" @monsters.map(&:to_s).join("\n") end def defeated? @monsters.all?(&:dead?) end def head_monster @monsters.reject(&:dead?).first end def battle_with(other) monsters.each(&:recover) other.monsters.each(&:recover) until defeated? || other.defeated? head_monster.battle_with(other.head_monster) end # ひきわけ # raise "これどうすんの" if defeated? && other.defeated? return if defeated? && other.defeated? if defeated? other.count += 1 else @count += 1 end end end class Solver def solve(input) parse(input) @players.combination(2) { |a, b| a.battle_with(b) } sorted = @players.sort do |a, b| (b.count <=> a.count).tap { |e| break a.id <=> b.id if e == 0 } end sorted.map(&:id).join(",") end def parse(input) @players = input.split(',').each.with_index(1).map { |e, i| Player.new(i, e) } end end $no = 0 $fail = 0 def test(input, expected) $no += 1 actual = Solver.new.solve(input) if actual == expected puts "#{$no} ok" else $fail += 1 puts "#{$no} ng" puts "input : #{input}" puts "actaul : #{actual}" puts "expected: #{expected}" end end test("9B,3R2G,1R2B3G", "1,3,2") test("1G", "1") test("1G,1R,1B", "1,2,3") test("8B,3R2G,1R2B3G", "3,1,2") test("6G,9R7B7B", "2,1") test("5B1B,1G1B2R6G,7B6G4B6B", "3,2,1") test("7R,2R9G,6R4B1G6R,5G1G6G", "3,1,2,4") test("2B9G8B3R,4R3G,2B,8B", "1,2,4,3") test("1B,5G1R1B4R,5R,8B9B4G,7G5R8G", "5,4,3,2,1") test("9G5B,6B6R1R5G,7G6G,8B5R,5G7G,2G5B7B", "2,1,3,4,5,6") test("5B,1B8R2B,8G6R4B,4B1G6R8G,3B6G6G5R,7B", "3,4,5,6,1,2") test("2G2G7G9B,6G5G5R,2G,4G,5R,3G8R,6G9R", "1,7,6,2,5,4,3") test("6G7B4R6B,9R4G,6G5B5G3B,6R7G,9B,7G7B8R,5G8G2R,6B8G7B1B", "8,1,6,2,3,4,7,5") test("9B8B2G4B,2B1R,7R6G8R,4R,1G7B7R,4B3B4R,4B3R2R4G,4G9R9R", "1,3,8,5,6,7,2,4") test("5G,3G,9G7G8B,7B,8G6B1B5G,1G3B,5G8R,6G,7B", "3,5,7,8,1,2,4,9,6") test("5B1R5B,6R,7R7R,8B1B,6R1G,7B3R2R,4R3B,6G1R8G,6B4R4R2B,9G5B", "10,1,4,6,9,3,8,5,7,2") test("7R4G1G6R,9B3G3R4G,2G7G,5B,5R8R,9G7R9B,8R7R5G,7B9R1R8R,7R,9R1B", "6,8,7,2,1,5,4,10,3,9") test("3G8B2B8G,7B7R5G,4B9G2R,4G,1G2R5R8R,1B,8R9G7G,7R6B,6B8B,3G3R,3R2R", "2,7,1,3,9,5,8,10,11,4,6") test("5G3B,4B3G,7G8R2B7R,6G,1G,1B,1R9R2R7R,3R4G1R,4B3G2G8G,3B,2B1G,7R", "3,7,9,8,1,4,2,12,10,11,5,6") test("4B2B5G1G,2G2B3R,7G4B9R9G,7R9G,5B,5G3G,7R5R,4B,6G3R4G3G,3R9G,8R9G4R,2R", "3,11,4,7,10,9,1,5,6,2,8,12") test("8R,9R,5R,4G,3G2G1R,5G,4G5G,2G,6G6B1G,8R2G6B2G,1G5B8B,1G,7R", "10,9,2,1,11,13,3,7,6,4,5,8,12") test("2R,4G7G,4R,1G1R7G,5B6G,2G,4B9R,7R2B7R4B,3B1G5G,8B9R,6B1G6R,1R2R,9G2B2R,4R9B", "10,11,14,8,13,5,7,2,3,4,9,1,12,6") test("6R3R3B,1R,7R4B4G,7G9B,4G6G8B,4R7R4B,5R3R,3R,5B2G4R,1B,5B,9B2R,5G4R,6R3R3G", "4,3,5,12,9,14,6,11,1,13,7,8,2,10") test("5B7B,8G,7G,6R9B3B,2B,3G3B8R7B,7R7G6R,4B6B5G,4R4G9R,4B7G6G5G,3B8B1B1G,5G7G2R,1B,2G6G5B3G,4R4B8B", "7,6,9,10,4,12,14,2,8,15,3,1,11,5,13") test("8B9B,6R3B2G,5B,6R2R5R,3R1B,1R1R1B9B,4R4B9G9G,8R2B,6B,1B,2R,4B,6G7R,7G,3G2G7R,7B7G8G", "7,16,1,2,13,6,15,8,9,14,3,4,12,5,11,10") test("8R,4G,8G5G,7G1R1R7R,6R,2G3B5B,7G3R1B,4B9G9G,5R4G5R7B,8B9B1B4G,5G9R1R,8B,7G1B,9B3R,2R9G,6G5G", "9,11,4,8,1,3,7,10,15,5,14,16,6,13,2,12") test("1G3B8G,8R6B9B9B,7B,7R3B5G1B,3G,7B8G9B,2B2G6B6B,2B7G9R1B,2G8B6R8R,3R,9B3G5R2G,5B2R3R5B,8B4B,4G1R,2B,8R1B7B4R,9B", "6,2,9,11,8,1,4,7,16,12,17,13,14,3,5,10,15") test("2B,6G1G6G4R,3B8B3B,9G,1R,3B,7R9G2R,6R1G4G6B,3B5G8G,8G1G3B4R,4G8G,6G2B5B,4G2G5R,1B,4G6G,3G1R9G,8B5R4B7R,4R3B", "7,8,17,10,2,9,13,16,18,4,12,11,15,3,6,1,5,14") test("9G,6B3G1B4B,4B3R2R5G,2R1G,6B6R8B1R,4R3R1R,9R,8R8B,4G,3G9B,6G8B2R,5R8R6G,5B1B7B4B,2R3G1G3B,3R5B4R,8G5G,5G2B2R,8G", "5,11,12,3,8,15,10,16,1,7,2,13,6,18,14,17,4,9") test("7B9R,2B3R1R2R,2G6B3G,6R,8G,6B7B6R,1R1G5B6G,9G,2R6G,7B6B9G5R,5G4G1B7B,4B9R2B5G,2G8B9G9G,8G3B5R,3G,2R,3R2B9B,8B3B,1R", "10,13,14,6,12,1,11,17,8,7,2,3,5,9,4,18,16,15,19") test("8G6B9G,8G,7B4G2G6G,3B8R2R,4R1R3R8B,3G,2R1R,1R9G2B1G,4G8G,8B8B2R8R,2R1R1G,4B2B6R4B,6G9G3G6R,9B6B8R,9R7B,3G,5B4B,4B4G6B8B,4B5G,8B2R", "1,14,10,13,15,18,3,5,8,9,12,2,20,4,19,17,11,7,6,16") puts $fail